I've been fiddling around with Empire: Total War recently, and for those of you disinterested in these types of things Empire is yet another installment of the long running Total War series. Wherein you control a faction/kingdom/country, you develop infrastructure and cities, build armies, and conquer the world. The first game was Shogun: Total War, and it was based solely in medieval Japan, since then the games have slowly expanded their scope to include Rome, and two stints in Medieval Europe. Now they've arrived in the 18th Century, and what has historically been a melee focused combat scheme now focuses on ranged gunpowder units. This means you no longer get the satisfaction of watching a horde of your peasants swam down a hill to butcher the enemy with axes, though melee units do still exist. Instead you get the satisfaction of watching lines of infantry advancing across a field while the smoke from their muskets curls into the air. And that is pretty freakin' cool. In fact it is so cool that I really don't give a rat's ass about how bad the game is, how slow, or how bad the AI is. It's just good fun, the battles have been a delight to play and the country management portion of it is similar enough to the old games to make it easy to adapt to. They have a technology research aspect too, which is a nice addition.
I've been playing as the Russian Empire, primarily because they're well situated on the far eastern side of the map, and I don't think I have to worry about getting attacked from that direction. Plus, I don't have to fiddle with the new sea combat portion of the game, until I'm ready to. You don't start with any capability to construct a navy, and the road to doing so is evidently a long one, so now that I do have access to the seas I still can't build ships. Previous Total War games had a very simple model for naval combat, but now they've expanded it to where you control the ships, and you can see the little men running around on deck. It sounds impressive, and I'll get to it eventually, but for the time being I'm going to content myself with exploring the land game a bit more.
There are a couple of fun little aspects I've found so far. I'm impressed with the ability for troops to enter houses, and fire from the windows. This is cool, but hasn't proven practical yet, for when I tried it with my own troops they were easily ousted by the enemy, and being that they were all in the house I couldn't watch them duke it out. The AI likes to utilize buildings when you attack non-walled cities, but I've found this to be favorable as I can then swarm the building with three or four infantry units set to melee. I discovered that pelting the buildings with volleys of musket fire wasn't the best way to go, and you end up taking a lot of casualties without making much progress, so swarming is easier and more cost-effective. Now, blowing up the buildings with artillery is quite satisfactory, but the opportunity hasn't manifested itself but one time, due to my artillery technology only allowing fixed guns so far.
Dragoons are fun, as you can ride them out to where ever you want them, dismount them and then treat them as infantry. Which is what they're supposed to do. I like that that they went to the extra effort to show the troopers dismounting, and a portion of them stay with the horses. So if you advance your dragoons too far on foot they have to run all the way back to get to their horses. I think if I learn to use them effectively they'll be a lot of fun to use. I've always struggled to use mounted units properly in every iteration of these games, and as a result I've always built infantry heavy units, using cavalry to run down routed enemy soldiers.
I've had a few large scale, pitched battles, and I've won and lost some. They were really quite satisfactory in that they do capture the spirit of the thing. The troops move realistically around the terrain, and the musket volleys look really nice, as do the cannons firing. I'm not to the point yet where I can do much with my armies other than line them up and blaze away at the other side, mostly because Russia is so technologically backwards, but I'm slowly acquiring new abilities and I'm eager to try them. I recently received the ability to form squares, and I now have canister shot for my artillery, now I just have to start some new wars and see how that works out.